Top eSports players by 2019 tournament earnings

Topic of the day : Best eSports players by 2019 tournament earnings and more esports news. eSports are a huge money industry this days and you will amazed by the amounts esports players make.

Emil “nyhrox” Bergquist is our second Fortnite player who started his career as a professional esports player in August 2018. In his first year as a pro nyhrox earned only $3,660.29, yet he more than made up with his earnings in 2019, which saw him pocked over $1.5 million. Just like as it was the case with EpikWhale, the majority of nyhrox’s earnings came from the inaugural Fortnite World Cup tournament where he claimed the golden medal at Fortnite World Cup – Duo alongside his teammate David “Aqua” Wang. Discover additional details at Top 10 eSports Players.

The school’s Board of Trustees voted to allocate (initially) “$230,000 this academic year to purchase memberships for students to the N3rd Street Gamers network and provide them access to their gaming equipment free of charge.” Rowan University will kick off its esports initiative with a daylong tournament for students enrolled at Rowan University and its Rowan College partner schools on Saturday, Oct. 19, 2019. The university is expected to start recruiting for collegiate club teams early in the spring semester. In the meantime, interested student gamers may visit Rowan University Campus Recreation here for additional details about the esports program.

“To me, putting that together and marrying them and having the students walk through the activities, it mirrors all the kids on campus. It gets them out of their dorm room. Because they’re playing this in their dorm rooms. Now they have to walk through the gym, walk through the campus, come upstairs and be integrated with all the sports,” Courtley-Todd said. The STU team currently has 10 members, with a practice space equipped for 17 players. The team will compete in League of Legends, and merit scholarships are available depending on the team member’s level of play. While STU does not have a formal game design program, the school does offer a BS in Computer Science.

The year 2019 has been a monumental one for the esports industry in many ways. We got to see the birth of new esports teams, the arrival of new esports titles in the competitive scene, but most importantly, 2019 had the most esports tournaments (4583) than any year before, which saw over US $214,000,000 in prize money handed out to players and organizations. With a lot of tournaments and massive amounts of money being handed out to the best teams and individuals, there were a few which stood out from the rest and earned themselves a spot among the top 10 best-paid esports teams of 2019. Here is the list of those teams based on information provided by esportsearnings.com and the teams themselves. Discover more info at Top 10 eSports Teams.

Unikrn VO, an online esports betting platform, told the company that they are looking for new providers to help grow the casino at an advanced level. Swintt is the one who blends it and commits to improving the online casino. Unikrn offers esport-related games as well as SwinttGamify online tools. It will provide the viewer with an unforgettable and unprecedented experience. The agreement distributes more than 50 games from the Swintt catalogue including land-based classics such as’ Master of Books,” Heart of Earth,” Legendary,’ and’ Panda Warrior,’ which is due to release next year.

The most watched esports genres tend to be multiplayer online battle arena (MOBA), first-person shooter (FPS), real-time strategy (RTS) and fighting games. Some of the most popular esport games include League of Legends, Overwatch, Fortnite, Dota 2, Counter-Strike: Global Offensive, Rocket League, Street Fighter, Hearthstone, Heroes of the Storm and Call of Duty. In the coming year, the global esports economy will grow to $905.6 million. $694 million (77%) of this of this will be generated through sponsorship ($174 million), advertising ($359 million), media rights and content licenses ($161 million). A further $96 million will be generated from consumer spending on tickets and merchandise, while partnerships with game publishers will see another $116 million invested. Source: onlineesports.com.